Ninja Saga is a casual ninja-themed web RPG in Japanese anime style. Train intensively and increase your skills to challenge and conquer enemies and monsters in different villages. Gain the experience, sharpen your techniques and challenge your friends in battles.There are 5 elements in the world of Ninja Saga. Ninja with different elements will have different stats and Jutsu.
The NeOCharles in the official forum made a guide to help people choose their base element. And at the end of this guide, he recommended Fire or Earth as the best base build.Element Guide w/ suggestions for nerf and buff. I made this guide for those not knowing on what to choose for a base element.
Talent Ninja Saga. 22 8 5K (1 Today). By rendigolexs Watch. Published: March 28, 2012. © 2012 - 2020 rendigolexs. Talent Ninja Saga sxeloGArt. How to awaken an extreme talent? How many extreme talents can I acquire? What is Secret Talent? Are there any requirements to train secret talents?
NINJA SAGA SKILL TIPSTo make things short, Ninja Saga's late game experience will all come down to your 8 jutsus plus your Extreme and 2 Secret Talent skills. Since most of your 8 jutsus will come from token jutsus, refer below and pick 2 (Free User) or 3 (Emblem User) Element Kinjutsus that you need together with your Element Attribute and Talent Skills.Wind Token KinjutsusLvl 10 Evasion (+40% Dodge) (3 turns)Lvl 20 Blade of Wind (Bleeding Effect: Target +25% damage taken) (3 turns)Lvl 30 Wind Peace (+20% Dodge and 8% CP recovery for the whole team) (3 turns)Lvl 40 Dance of Fujin (Reduce 4 cooldown turns of Non-Talent Jutsus that areresting) (instant). Ninja Saga Elements GuideThis guide will help you decide which element to choose and only you can decide which combination of elements is best for your gaming style. This guide will walk you through the different types of Elements, Attributes and Jutsus.- Elements -Since many are still confused with 'Elements', I will explain here first before anything else. Ninja Saga known elements and what they represent.Wind - Dodge and AgilityFire - High Damage and BurnThunder - Critical Rate and Critical DamageWater - Chakra and HealingEarth - Health and DefenseNow this is where the confusion comes for some players.What is your Element?
Or Choose this and that Element! Now some players thinks that the element that is pertaining to is the element where you put your points into and other players simply understand it as ninjutsus.
That is why we have Element Attributes and Element Ninjutsus to make things clear.- Element Attributes.
Talents are a collection of skills that are attacking and passive. They are in my opinion, the most important skills as they are mostly buffs and debuffs instead of skills which just do raw damage. Choosing which talent to buy, and when to use he move is very important. Talent is upgradable with a unique currency Talent Points, or just simply TP. In this guide, I will cover:. The various amount of Talents, what it does and my opinion on them.
Choosing the best talent that suits you. Acquiring TP which is used to upgrade your talent.
How to complete TP missionsSo lets start the guide. Talents(before I begin, I would like to thank the wiki alot for the info it has provided me with) Extreme TalentExtreme talents are the most important talent, as each extreme talent comes with 6 skills (usually 4 attacking 2 passive or 3 attack 3 passive). That’s why choosing your extreme talent is very important (you can only learn one extreme talent). There are currently 4 extreme talents. Requirements of Learning Extreme Talents:Eye of Mirror: Level 40 or above, passed Jounin exam, Emblem user, 400 tokensEight Extremities: Level 40 or above, passed Jounin exam, 400 tokensDark Eye: Level 40 or above, passed Jounin exam, 500000 goldDeadly Preformance: Level 40 or above, passed Jounin exam, 500000 gold Eye of MirrorDescription: An ancient eye skill which grants the user strong vision and perception, but it also brings a huge physical burden.My opinion: This is I think, the best extreme talent, and it is no surprise they made it available for emblem only. This talent will go with any build, so if you like changing your builds often, this will work with anything. This talent works nicely with both PvP and boss battles although the passives (Eye of Mirror, Crescent Eye of Mirror, Mirror of Freedom) are better for PvP.
This talent has both offensive moves (mirror of strength, mirror of passion) and defensive moves (Mirror of grace, Mirror of Freedom), making it an good all round talent. I cant really find much flaws with this talent. If you are an emblem user with the tokens, don’t bother choosing another talent, Eye of Mirror is the best.Passives: 10/10Attacks: 7/10Flexibility: 9/10Use for Bosses: 8/10Use in Pvp: 8/10Total: 42/50 Skills. Eye of mirror skill treeFrom top to bottom, left to right:Eye of Mirror, Crescent Eye of Mirror, Mirror of Passion, Mirror of Grace, Mirror of Strength, Mirror of FreedomEye of Mirror (Passive) – The awakening of Eye of Mirror grants the user with the ability to copy the jutsu of an enemy. This passive (at max level) gives you an 25% chance to copy a skill recently used by an enemy in Pvp. The animation happens immediately after they use the jutsu, and the copy does not work on Talent moves or when you don’t have enough CP to copy the skill. I think this is a good passive as it lets you copy the opponents skill, without wasting a turn.
However, the downside to this is that it still costs CP to copy the move, so if you’re low in CP, you wouldn’t want the passive to activate. Rate: 7/10Crescent Eye of Mirror (Passive)(Require Eye of Mirror level 5) – The awakening of Crescent Eye of Mirror grants users with the ability to rebound the effects of genjutsu. This talent (at max level) gives you a 30% chance to rebound genjutsu in pvp. It will happen immediately after the opponent uses a genjutsu on you (“Genjutsu rebound”). This passive is awesome as it rebounds the genjutsu effect. So that means if someone stuns you and you rebound it, you do not get stunned, and the opponent gets stunned.
So it is basically the opponent stunning himself. It is easy to see why this is so deadly in PvP.
Rate: 9/10Mirror of Passion (Attack)(Debuff)(Require Crescent Eye of Mirror level 5) – Advanced Ninjutsu: Generate a violent blaze of flame to burn everything the user sees. This talent (at max level) has the damage of 9 times your level (e.g. If your level was 60, 60.9 = 540 damage). The CP costs 11.8 times your level and the attack has a 22 cooldown. The burn reduces the opponents HP by 2% for 10 turns (totaling total 20% HP).
This attack is really useful, and will fit in nicely for both PvP and hunting house battles. This move is best used for enemies with lots of HP, such as event bosses and special jounin campaign bosses.
(The final boss in the special jounin exam, Vadar, has 365000Hp, and 2% of that is 7000+ damage). The upfront damage is also pretty nice, sometimes capable of doing 1000+ damage, which is more than useful in PvP. Rate: 9/10Mirror of Strength (Attack)(Buff)(Require Mirror of Passion level 5) – Advanced Ninjutsu: Chakra of user is incarnated into a titan. This attack does 5.5 times character level damage and costs 9.1 times character level CP (at max). It has a 24 turn cooldown. Most importantly, the user goes into titan mode which for the next 5 turns,if you use an attack it will do an additional titan attack which does 5.5 times the characters level damage.
So if you were level 60 5.5.60=330 so that means you do 330 damage for 5 turns. This attack also has a 10% chance of stun for one turn. This is a strong attack good for PvP.
At max and with an level 80 character, it only does about 600-800 per turn, which is a lot when you consider it goes on for 5 turns. The 10% stun doesn’t seem like much, but in 5 turns, there’s a pretty good chance of stun. The downside to this move is that the titan attack only activates if you attack, so if you get stunned or want to charge, the move will not activate. I personally don’t like this skill, but most people use it and to a great effect. Rate: 7/10Mirror of Grace (Debuff)(Require Crescent Eye of Mirror level 5) – Advanced Genjutsu: target is trapped into a world of hallucination s. This attacks costs 7.05 times the characters level CP (at max), and has 18 cooldown. This attack at max will inflict Chaos (cannot control character, Restriction (cannot use jutsu) and a 100% weaken (Attacks do 0 damage).
Those effects last for 3 turns. Chaos restriction and Weaken basically means that you cannot control what you’re doing, you can use skills and all your attacks will do 0 damage. So its really just a weaker version of stun, making it very useful in both PvP and Boss battles.
However the CP costs is really high compared to other moves such as Sexy Girl Transformation, and unlike skills such as smothering bind, it does no damage. Overall, its a good skill that will assist you in all kinds of battles. Rate: 7/10Mirror of Freedom (Passive) – Advanced Genjutsu: Cast the ultimate genjutsu on own self so as to travel between the world of illusions and the real world.
At Max level, this talent allows you to gain back 40% HP and 40% when you die for the first time. After that, the user cannot use Eye of Mirror skills again in the battle. Basically, when you die, instead of you losing and the match being over, you come back alive and gain 40% hp and 40% cp. Without a doubt, this is the best passive in the game, as it allows you a second life. This is the most important reason of getting Eye of Mirror, so if you are getting it, I’d recommend training it ASAP. Rate: definitely 10/10Training guideEye of mirror 0 — 5Crescent Eye of Mirror 0 — 5Mirror of grace 0 — 6Mirror of Freedom 0 — 1Mirror of Passion 0 — 5Mirror of Passion and Mirror of Freedom to 10Mirror of strength 0 — 10Mirror of grace 6 — 10Crescent Eye of Mirror 5 — 10Eye of Mirror 5 —10 Eight ExtremitiesDescription: This talent focuses on the flexibility of 8 body parts and the art of Taijutsu. Explosive power can be achieved under extreme mode, but there will be serious side effects.My opinion: This is the most offensive extreme talent out there. All of its skills are pretty good, and the passives are very helpful.
If you want really quick kills, ultimate dance will do the job, dealing massive damage. Eight Extremities Fist has decent damage and drains lots of CP, and Extreme mode is Extremely OP. If you love using taijutsus, you will love using this.Passives: 10/10Attacks: 9/10Flexibility: 6/10Use for Bosses: 6/10Use for Pvp: 9/10Total: 40/50 Skills. Eight extremities skill tree. From top to bottom, left to right:Soul Punch, Eight Extremities, Eight Extremities Fist, Eight Extremities Strengthn, Extreme Mode, Ultimate DanceSoul Punch (Attack) – Basics: Concentrates chakra on your palm and punch the target. This attack (At Max level) does 7.08 times damage the users level, costs 0.2 times of the users level, and has a 6 cooldown.
Although the damage may seem low, and it dosen’t have a status effect, this move is pretty handy. The CP cost is virtually nothing (just over 100 at max level), and it has a 6 cooldown, meaning you can use it regularly. I like to think of this move as a stronger version of a weapon attack. Rate: 6/10Eight Extremities (Passive) – Basic Combat: Elementary battle training that increases taijutsu damage. At Max level, this Increases taijutsu damage by 20%, and removes the 5% Hp reduction of using Taijutsus.
Wow, removing the 5% HP cost of using taijutsus. In other words, when you max out this talent, you can use use taijutsus for FREE, there is NO loss of HP. It also increases taijutsu damage by 20%, which is alot considering its only a passive move. The only downside is, as i mentioned above, that there are currently only lvl 60 taijutsus, but as soon as they release lvl 80 taijutsus, this talent will be OP and everyone will switch to it. Rate: 10/10Eight Extremities Fist (Attack, CP Drain) – Basic Taijutsu: Apply the usage of chakra into taijutsu and give better damage. This attack (at max) does 10 times your level damagem costs 9 times your level CP and has a 19 cooldown It also reduces the targets CP bt 40%. Very useful attack in PvP.
The damage is pretty good, and draining the opponent’s CP is crucial in PvP. Not to mention the CP cost isn’t that high, considering that Extreme mode Costs a lot of CP. Overall, a good move that will be used frequently in PvP. Rate: 8/10Eight Extremities Strengthen (Passive) Advanced Combat: Fully utilize every part of the body.
This passive at max increases agility by 20% and maximum HP by 10%. Wow, another awesome passive.
20% more agility is massive if you are a wind user, and you will run way faster and take more turns. 10% HP is also a massive increase, making it extremely useful to earth users. But this passive will be useful whatever user you are, and the effects are noticeable. Rate: 10/10Extreme mode (Buff)(Debuff on self) – Extreme Mode: Develop every part of the body to a superb condition for a short period of time. This buff at max costs 14.5 times the users level and has an cooldown of 16. This buff increases attack damage of all taijutsu (effect name: “taijutsu increase) by 80% for 5 turns and the user cannot be healed (effect name: “internal injury) for 5 turns. First I would like to point out that the Ninja Saga description says “increase attack damage of all taijutsu.” But this buff also affects the eight extremities talent attacks, (Soul punch, Eight Extremities fist and Ultimate dance), making it very good.
The damage increase is huge, and because of that, many users can do massive damage when combined with ultimate dance because of it. You cannot be healed for 5 turns so this may not be the best talent for a water user, but most people use it at the start of the battle anyway, so they can heal later on. Training it, I’d give a second thought about training it to max because of the massive CP cost when compared to other buffs such as fire power (465 CP cost) or Hidden among rocks (150 CP). Id much rather training this move to level 7 only, but if you’re the kind of person who loves doing epic damage, max it out.When max: 80% increase, lasts for 5 turns, 14.5 times users level CP cost, (which is 580 Cp cost at level 40, 870 at level 60 and 1160 at level 80)When at level 7: 50% increase, lasts for 4 turns, 7.2 times uers level CP cost (which is 288 CP at level 40, 432 at 60, and 576 at level 80)So as you can see, at level 7, it only increases 50% and lasts for 4 turns, but its CP costs is less than half of what if would cost at level 10. If you earn TP slow, dont bother maxing this move out early, but if you can get lots of TP, I’ll let you decide if maxing it is worth it.
Whatever is the case, this is an awesome move which has lots of potention. Rate: 8/10Ultimate Dance (Attack)(Debuff) – Advanced Taijutsu: Fatal attack to a target, must be used in Extreme Mode. This attack at max level does 17.78 times the user level damage, 10 time the users level CP, and has a 19 cooldown. To use this attack, you must be in extreme mode. Addition effects: 90% chance to inflict “CP cost (+)” to opponent, which makes them use twice as much CP on skills. This is the skill in ninja saga with the highest damage. Providing your extreme mode is at a decent level, when you max this out, nearly everytime it will do 3000+ damage at level 80.
I’ve seen instances where this attack has exceeded 10000 damage. For an attack that costs not that much CP, it also has a 90% chance to double the opponents CP cost for 3 turns.
Wow, what more can you ask for. This attack is best used for PvP, however it is often used in hunting house as it can get close to 1 hit KOing a boss. Dark eye skill tree. From left to right, top to bottom: Dark Eye, Needle Barrage, Meridian Anesthesia, Meridian Search, Meridian Strengthen, Meridians DestructionDark Eye (Passive) – The awakening of Dark Eye grants user with strong vision. This passive at max Increases accuracy by 10% and dodge chance by 5%.
A 10% accuracy bonus may not seem much, but it is brilliant against those wind users, while the 5% dodge chance makes is useful if you are a wind user yourself. One of the good passives which give you a small boost. Rate: 9/10Acupuncture: Needle Barrage (Attack)(Debuff) -Aim at meridians of target and throw needles to interfere with CP recovery of target. This attack at max does 7.5 the users level damage, costs 9.1 times the users level CP and has a 16 cooldown.
The target can only regain 30% CP via charge for 5 turns. (Meridians Cut off) I do not like this skill at all. The damage is really low for an attack, and the effect is not really that useful. Only being able to recover 30% CP means that the opponent can only charge about 2 times in the 5 turns before not being able to gain back further CP. Though it may be useful if the opponent has no CP left when you use it, but I think this attack is a complete waste of a turn, it will be better if instead this disables charging or something. Rate: 5/10Acupuncture: Meridian Anesthesia (Buff)(Debuff on self) – Anesthetize yourself to reduce damage and recover HP for a number of turns, but interfere with CP. This buff at max level costs 8.2 times your level CP and has a 16 cooldown.
The effects are:– For 4 turns, reduce damage taken by 20% (Protection)-For 3 turns, Recover 20% HP each turn-For 3 turns, you yourself cannot charge (charge disable)So this buff is useful, but not really flexible. Reduce damage by 20% is great if you are on low HP, same with recovering the HP, but when your HP is low, your CP should also be pretty low, and the fact you cant charge makes you think twice about using it. You can use it at the start of the match, so you can recover HP, and not worry about the fact that you cant charge, but I’m not really sure if the 20% defence will help then. Overall, it will be mainly used for healing, which is really useful if you are not a water user, but if you are, id recommend you just use your refreshes instead as they will heal more and do it in just one turn. Anesthesia is still a helpful move though, and a pretty good move too. Rate: 7/10Meridian Search (Passive) – Visualize the position of meridians of target and give better chance to do critical damage. At max this passive increases critical chance by 5% and critical damage by 10%. This isn’t just for lightning users. An added critical chance and damage will help everyone.
Good passive, but it’ll be better if the increase was higher as criticals aren’t as important as dodge and other effects. Rate: 8/10Meridian Strengthen (Passive) – Strengthen your meridian system to recover more chakra. At max this passive increases CP by 20% and makes you recover 25% extra CP per charge. The best passive for Dark Eye with a doubt, and arguably one of the best passive in the game. 20% CP is HEAPS, its HEAPS, its a huge boost. Recovering extra 25% means that you basically recover 25+25=50% CP per charge, yes, you recover half your CP per charge. With this passive at max, you won’t need the worry about not having CP to use your skills anymore. Water users will love this, they’ll have massive CP and recover heaps per charge, but no matter what build you are, it’ll be extremely helpful. This is also huge in PvP, as it does well to counter people with lots of CP draining moves such as halos of Olympus.
Rate: 10/10Acupuncture: Meridians Destruction (Attack)(Debuff) – Aim at meridians of target and acupuncture to interfere target’s flow of chakra in the body. This attack at max does 11.45 times your level damage, costs 11.8 times your level Cp, and has 20 cooldown.
It inflicts restriction on the target for 2 turns (they cannot use skills) and it also has a 30% of causing disperse (gets rid of all buffs). Good attack which can also restrict and disperse, which is nice. The damage is good too, restriction isn’t much but it can be helpful, the 30% chance of disperse is the coolest though.
Disperse will clear all of the annoying buffs your opponent may use, and it is also will play a huge role in the special jounin exam in defeating Akazosu as you need to remove his fire wall. Anyways, this attack is really useful in PvP, just like everything else in this talent.
Rate: 9/10Training guideDark Eye 0 — 5Meridian Anesthesia 0 — 10Meridians Strengthen 0 — 5Needle Barrage 0 — 5Meridian Search 0 — 5Meridian Destruction 0 — 6Meridians Strengthen 5 — 10Meridian Destruction 6 — 10Dark Eye 5 — 10Meridian Search 5 — 10Neddle Barrage 5 — 10 Deadly PerformanceDescription: Dead Bone performer can summon deceased beings in battles.Advanced performer can manipulate more dead bones at the same time.My opinion: A talent with really good attacking skills, good buffs and debuffs. Samurai an divine wind can do quite some damage and burial of dead bone can disable a whole team from attacking for 3 turns, very helpful. Wondrous doors is a good defensive skill. However the passives in deadly performance are not that good as all the other talents out therePassives: 5/10Attacks: 10/10Flexibility: 8/10Use for Bosses: 8/10Use for Pvp:7/10Total: 38/50 Skills.
Deadly Performance Skill Tree. From left to right, top to bottom: Wondrous Doors, Samurai: One Sword, Soul of Onmyyouji, Soul of Samurai, Burial of Dead Bone, Divine Wind of OnmyyousamuraiOnmyyouji: Wondrous Doors (Buff) – Summon the soul of onmyouji to convert target’s attack damage to HP. At max, this buff costs 5.5 times the users level CP and has a 16 cooldown.
This buff at max will convert 100% of damage done into HP for 2 turns (meaning that the opponent will not inflict any damage on you). A great buff, although I (a deadly performance user) don’t really use it much. This buff will make the opponent deal 0 damage for he next two turns at level 10, and heal you the damage done. You are on 1000 HP, you opponent does 500 damage on you, but instead of losing 500 HP, you don’t lose any HP (0) then you gain back 500 HP, you are then on 1500 HP, so the opponent hasn’t damaged you, but has healed you. Useful in plenty of tricky situations though when you have to die, the opponent has no choice but to not attack.
Rate: 8/10Samurai: One Sword (Attack)(Debuff) – Summon the soul of samurai to attack target with sword. This attack at max does 12.3 times the users level, costs 11.8 times the users level CP, and has a 20 cooldown. This attack exposes the targets defence for 40% for 3 turns (expose defence), and reduces the target’s dodge chance by 40% for 3 turns (numb). So expose defense is basically like bleeding, so you will do 40% extra damage after using this attack, which is Massive. My favorite move of Deadly Performance, as well as exposing defence which allows my other moves to do more, it also has a big upfront damage (the attack will do as much as my fire jutsus). Only downside is that like all other moves, it is dodgeabe, so the reduce 40% dodge chance can be dodged, making it useless against wind users.
But overall, good move, good attack, and good effects. Rate: 9/10.Soul of Onmyyouji (Passive) – Summon the soul of onmyouji to protect you from physical damage. This passive at max reduces damage taken by 5% and gives you 20% chance to resist stun. Reducing the damage by 5% is nice and the 20% chance to reduce stun is also nice. But it isn’t really much in my opinion.
Passives like Crescent eye of mirror has a 30% chance of rebounding most stunning moves (genjutsus). 5% less damage isn’t much e.g. Instead of 100 damage, they do 95 which is 5 less. Well, this passive would have been better if it’s 10% less damage or 50% chance to resist stun to make it reliable, but anyways, overall its just an average passive. Rate: 6/10Soul of Samurai (Passive) – Summon the soul of samurai to rebound damage. This passive at max gives you a 10% chance to rebound 50% damage taken.
10% is not reliable at all. I don’t even notice it much, this is probably the worst extreme talent passive. It will be better if they can make it rebound 100%, or at least boost the chance to 20%. Rate: 5/10Burial of Dead Bone (Attack)(Area Debuff) – Summon gravestones from the underworld to attack all target. This attack at max does 4.1 times your level damage, costs 14.6 times your level CP and has a 26 cooldown.
It also inflicts “barrier” on ALL enemies from the opposing team (cannot use weapon, jutsu or talent). So its basically a stun. However what makes this move so powerful is that hits everyone in the opposing team, and the fact that it lasts 3 turns is just amazing, in terms of team battles.
Its not surprising that this move is mainly used in PvP (2v2 and 3v3 mostly) as it disables the whole team. The only real downside is that it costs massive CP, and if you aren’t a water user, this move can drain nearly half your CP. Rate: 9/10Divine Wind of Onmyyousamuai (Attack)(Buff) – The fusion of onmyouji and samurai to combine the power of both to attack target. This attack at max does 15.4 times your level damage, costs 10 times your level CP and has a 16 cooldown. This also converts ALL damage done to HP. Coolest move ever. At 15.4 times your level damage, this will do a lot.
And then it converts everything to HP, so if you do 2000 damage with it, you gain back 2000 HP, so not only the epic damage, it heals you as well, making it one of the most efficient moves. Rate: 9/10Training guideWondrous Doors 0 — 5Samurai 0 — 10Soul of Onmyyouji 0 — 5Soul of Samurai 0 — 5Burial of Dead Bone 0 — 5Divine Wind of Onmyyousamurai 0 — 10Wondrous Doors 5 — 10Soul of Onmyyouji 5 — 10Soul of Samurai 5 — 10 Secret TalentSecret Talent features 3 skills, 2 attacks and 1 passive. The passive usually gives an advantage to a specific element. While choosing your secret talent isn’t as important as your extreme talent, it is still a huge part of the game. All users can have 2 secret talent. In order to learn your first secret talent, you must be lvl 50, and in order to learn your 2nd, you must be lvl 60 and passed the special jounin exam. There are currently 5 secret talents.
Most secret talents are really expensive and will require lots of gold. Requirements of Learning Secret Talents:Demon Sound: Level 50 or above, 1,000,000 goldExplosive Lava: Level 50 or above, 1,000,000 goldHidden Silhouette: Level 50 or above, Emblem, 400 tokensEnraged forest: Level 50 or above, 1,000,000 goldIce Crystal: Level 50 or above, 1,000,000For this section, I will not be rating the talent as there’s only 3 skills, and I will be also not providing a training guide for the same reason. Demon SoundDescription: The Demon Sound is combined by the elements of Thunder and Wind. Users interfere targets with different kinds of sounds and music.My opinion: Neat talent for wind users in particular. Pure winds will love phantom wave as it reduces the targets accuracy, and the passive is real neat too. Both demon song and song of fantasia have decent damage as well, which makes it good for PvP. Nice talent, and one you should have if you are a wind user.
Demon Sound Skill TreeDemon Song (Passive) – Chance to reduce attack damage by enemy by hitting enemy with thunder-wind ninjutsu. This passive at max will give you a 70% chance of reducing a targets damage by 20% when you use a thunder or wind jutsu. (inflicts “weaken”). Reducing the damage done by 20% is really helpful whatever the situation may be. This is a neat passive, and 20% is a pretty big percentage. I just wished they could increase the 70% to 100%, so that it can be guaranteed weaken will work, but it’s awesome the way it is already. Rate: 8/10Demon Song: Phantom Wave (Attack)(Debuff ) – Play the song of demon to interfere with the attention of target.
This attack at max does 10 times the users level damage, costs 9.1 times the users level CP, and has 16 cooldown. It also reduces target’s accuracy by 20% for 3 turns (blind) and reduces their critical chance by 20% for 3 turns (distract). Wind users will love this.
After using evasion and all their other cool moves, they’ll have a dodge rate about 80%. This 20% blind will make sure that they will always dodge, or after evasion wears off, they can use this to increase their dodge. But it will be useful even if you aren’t a wind user, blind is good for all situations, and the damage that this attack inflicts is decent too. Rate: 9/10Demon Song: Song of Fantasia (Attack)(Debuff) – Play the song of demon to temporarily erase jutsu knowledge of target. This attack at max, does 1 times the users level damage, costs 9.1 times the users level CP, and has a 16 cooldown.
This also puts one skill of opponent into cooldown for 14 turns. I don’t use this skill much, only for it’s damage. The putting one skill into cooldown is completely random, so it will be way better if we can select the skill to put into cooldown. Not the best talent move, but I guess it still can do decent damage. Explosive lavaDescription: Explosive Lava is combined by the elements of Fire and Earth. Users damage targets by ignition and explosion.My opinion: Pathetic talent. I used to have this talent, I and never liked it. Apart from the passive, the skills are really bad, won’t help you much and is extremely weak. Don’t even bother about considering this talent.
SkillsExplosive lava (Passive) – Ignite Lava to increase damage of fire-earth ninjutsu. This passive at max increases fire-earth jutsu damage by 10%. Probably the only thing to consider about explosive lava. 10% is a decent boost, especially for fire users as they do tons of damage. A nice passive, but the other skills in this talent let it down.
Rate: 9/10Secret Lava, Lava Shield (Buff)(Debuff) – Stick target with pieces of lava when target attacks user. Affected target receives extra damage when user attacks with fire-earth ninjutsu. This buff at max costs 6.4 times the users level CP and has 20 cooldown.This will inflitct “fire faint” and “earth faint” on target, so they will receive 20% extra damage from fire and earth ninjutsu for 2 turns. It will also reduce the target’s dodge chance by 20% for 2 turns (numb). So I don’t like this buff at all. 20% extra damage from fire/earth jutsus for 2 turns is really lame, moves like fire power can do 40% for 3 turns, and costs way less CP. Numb can be dodged, making it useless against wind users still.
Rate: 6/10Secret Lava: Lava Spirits (Attack)(Debuff) – Create explosive clay bugs and dispatch them to target. This attack at max does 11.2 times the users level, costs 10.9 times the users level CP, and has a 16 cooldown. This attack also has a 65% chance to inflitch 2% burn for 2 turns. Another weak move. The damage is alright, but still lower than a fire jutsu. The CP cost is really high, and theres a 65% chance to inflitch 2% burn for 2 turns. Wow a 65% chance.
No idea why it cant be 100%. 2% burn for 2 turns is weak enough. Anyways for an attack that costs lots of CP, this move is really suckish. Rate: 6/10Hidden SilhouetteDescription: Silhouette users manipulate human shadows to restrict and control targets. Advanced Users can incarnate shadows into physical objects and attack targets directly.My opinion: This talent is in my opinion, overrated. Yes its good, but its not remarkably good.
So much emblem users think that because that this is emblem and cost tokens, this must be the best. But anyways enough with the negativity, this is an good talent with nice attacks. Another thing is that this isn’t boosted by an element, so this is good for many users SkillsSilhouette Capture (Passive) – Any attack may inflict Capture on target. Target under Capture status has lower dodge rate.
This passive at level 10 gives the user 15% chance to inflict silhouette, which reduces the dodge chance by 10% for 3 turns. So basically whatever attack you use may inflict silhouette, reducing the target’s dodge rate by 10% for 3 turns). This is really good, and I will explain why later. Rate: 8/10Secret Silhouette: Strangle (Buff)(Debuff) – Restrict and strangle target by manipulating the shadow.Damage tripled when target is in ‘Silhouette’ status. This attack costs 5.5 times the users level CP and has 16 cooldown. Both user and opponent will be stunned for 3 turns. Oppoenent target reduce 2% for the 3 turns, OR 6% for 3 turns when under silhouettte status. This also increases silhouette chance by 15%.
So this attack basically is like a burn, it reduces hp every turn. It also stuns yourself as well as the oppoent, making it useful in Boss battles where the boss has high HP. The reduction of HP is huge when the opponent is under silhouette status (6% for 3 turns). So a decent attack, that really can only be used for boss battles. Rate: 8/10Secret Silhouette: Extinguish (Attack)(Debuff) – Restrict and stab target with shadow spears.Damage tripled when target is in ‘Silhouette’ status. This attack does 3.5 times the users level damage (10.5 when the opponent is under silhouette), this attack costs 9 times the users level CP and has 16 cooldown. This also restricts the target for 2 turns and increase silhouette chance by 15%. Restrict isn’t nearly as good as stun, as the opponent can still use talent/weapon/charge/consumable etc.
However the damage when the opponent is under silhouette status is neat, and restriction works like a stun on bosses. So this attack is basically just a weaker version of meridians destruction. Rate: 7/10 Enraged ForestDescription: The Enraged Forest is combined by the elements of Water and Earth.
Users manipulate the growth of trees and uses wood to attack targets.My opinion: The best secret talent ever. Whatever element you are, GET IT! You will have no regrets. This talent has 2 attacks, smothering bind which stuns for 2 turns, and matsuri which does epic damage.
It is extremely good for PvP, and saves you a slot for a stunning move and a damaging move. SkillsNature Power (Passive) – Chance to inflict Nature Power upon using Earth or Water skills (HP & CP Recovery) This passive at max gives you a 48% chance to recover 6% HP and CP when you use water or earth skills. Neat passive if you are water or earth user. 6% is a nice amount to recover, since earth users have lots of HP and water users have lots of CP. Rate: 8/10Secret Enraged Forest: Smothering Bind (Attack)(Debuff) – Entwine target with branches of tree. This attack at max does 7.3 times the users level damage, costs 10 times the users level CP and has 16 cooldown.
This also stuns the opponent for 2 turns. Brilliant stunning move, as it will also inflict damage.
However there is a bug. In the description, it says at level 10 it stuns for 3 turns. This is false, it will only stun for 2 turns. Because of this, I do not recommend training this to max, as for a tiny bit of extra damage, you are wasting so much more CP.
I’d recommend you train this move to level 6 only, so you can save lots of CP. I’m not saying this is a must, but my smothering bind is 10 and i regret training it. Anyways, great stunning move, good for both bosses and PvP. Rate: 9/10Secret Enraged Forest: Matsuri (Attack) – Entwine target with explosion of giant branches of a tree. This attack at max does 16.3 times the users level damage, costs 10 times the users level CP and has 16 cooldown. This attack is the coolest attack ever, and this move does the 2nd most damage in this game (1st being ultimate dance). This damage this move inflict is massive.
Because of that, I use it often, and prefer this over my fire jutsus. This attack will also save you a jutsu slot as you can equip one less attacking jutsu.
Good attack, brilliant for both PvP and bosses. Rate: 10/10 Ice CrystalDescription: Combine Wind and Water elements to form a new element type – Ice Crystal.
Use low temperature to attack target or protect yourself.My opinion: Nice secret talent. The passive is alright, and the attacks are alright. Though my only concern is that the passive freezes not stuns, and the CP cost of the attacks. Also it combines water and wind, 2 of the weakest elements, in terms of damage. But I guess it ‘s alright for Pvp.
SkillsAbsolute Zero Zone (Passive) – Chance to freeze enemy by hitting enemy with wind-water ninjutsu. This passive at max gives you a 11% chance to freeze enemy when using water or wind jutsus.
11% chance is really low in my opinion. I also dislike “frozen”, as it stuns but you will do 30% less damage to the opponent. Really annoying when you want to use an attacking jutsu. It would be better if it was stun, but I guess it will come in handy, and in some emergencies, it will help. Rate: 7/10Secret Icy Crystal: Hakukage Horo (Buff)- Freeze down all the moisture and form a armor.
Damage will be decrease when being attacked and target will reduce CP. This buff at max costs 9.1 times the users level CP and has 20 cooldown.
This will reduce the daage taken by 25% for 3 turns (protection) and Reduce target’s CP by 12% when they attack you (-attacker CP). I guess its a nice buff as the reduction of damage by 25% is pretty good, but the reduction of CP when opponents attack you is its biggest plus, as it can cause lots of problems. However the CP cost of this attack is pretty high, and you will think twice before using it. Rate: 8/10Secret Icy Crystal: Icy Kaleidoscope (Attack)(Debuff) – Hide yourself in hundreds of crystal and attack target back and forth between the crystals. Wind and Water Jutsu will increase their damage.
This attack at max will do 11.8 times the users level damage, costs 13.6 times the users level CP and has 16 cooldown. The target will also receive extra 12% damage from wind and water jutsus for 4 turns. Nice attack, good damge, nice effect (the 12% boost is useful if you are planning to use jutsus), but the CP cost is ridiculous. For just a normal attack which inflitcts fainting, the CP cost is tremendously high, so maybe water users won’t mind, but for everone else, this can take away 1/3 of your CP in just using it. Rate:: 7/10 Choosing the right talent for youChoosing the right talent is important. Choose a talent that suits you, a talent you enjoy using, and a talent that enhances your strategy and build. I can give you suggestions, but the final choice will always be yours, you are the one that chooses what you like, im not forcing you, so please don’t be angry at me if my advice hasn’t helped.I will make this section of the guide based on your elements and stats, as some talents will help one element but not another.If you are still unsure what to choose after reading this guide, feel free to comment, I will be more than willing respond ASAP.
I have 2 ideas. Just please tell me which do you like more and why.1) Pure Lightning with Lightning and Water skills. Jutsus: Fat Woman Transformation, Water Bundle, Lightning Charge, Lightning Shock(stun), 2 Highest Refresh Ranks, 2 Highest Level Thunder SkillsTalent: Dark Eye, Demon Sound, Enraged Forest2) Pure Fire with Fire and Water skills. Jutsus: Fat Woman Transformation, Water Bundle, Fire Power, 2 Highest Refresh Ranks, 3 Highest Level Fire SkillsTalent: Deadly Performance, Explosive Lava, Enraged ForestWhich do you think is better and why?
I like both so I need other’s opinions. Another question man in picking my lvl 60 talent struggling in picking hidden silhoutte or demon sound.
In demon sound i think demon song is good but the thing is i have watched in youtube lvl 80 pure winds they put on there skills are mostly disables and few wind attack so i wont inflict the effect much or what do you think? In phantom waves i think this is the best skill from demon sound.
Song of fantasia well i think it kind of sucks even though not even tried. Hidden Silhouette I dont know if this will be good for my build I plan to go for 80 wind. Hello; a few questions. I am an emblem user, level 41; I selected Fire, Thunder, and Earth as my Elements.-Should I continue to evenly distribute my attribute points through the three Elements or begin focusing on 1 or 2 Elements?-I see you highly recommend “Eye of Mirror”; based on my Element combination, what do you suggest? The Eight Extremities seems like a good idea.-I like Fire and Earth, but have had second thoughts on Thunder; should I seal Thunder and re-learn a different Element?Thanks for your answers and time! Well first of allexcose me for my bad eanglish:P.and secondthis post it’s great bro:)you explain a lot of thing and make it clear for a lot of new ninjas:) but i have to tell you that you under rated the “Onmyyouji: Wondrous Doors” man o.O because you were talking about lvl 6 or 7 you made an example and it’s wrong o.O look.if i have even 1 hp and i use my Wondrous doors (lvl 10).and someone hit me with a 4,000 damage jutsu.then my hp will be 4,001 not 1 yet!!
O.Obuteverything else was right:) blessings:). Oohh.and i was forggeting something.i thing with this strategy to unseal the kekkay in the forest will give you at least 80% of chance to unseal it!! I’m a pure wind user with fire as my second element.
Currently a free user using deadly performance. I’m not sure if I should get emblem and reset my extreme talent to eight extremities.Eight extremities+Ultimate dance+Agility-guaranteed first turn for me+Awesome damage with taijutsus (when is lv 80 taijutsus coming?
Is it ever going to in the first place?)-UD can be dodged easily by wind usersDeadly Performance+Samurai One sword can translate to 120% more damage if I keep attacking for three turns.+Matsuri after samurai one sword is epic damage. Even when dodged, there is still the debuff to comfort me when I use another high damage jutsu+Barrier is not a genjutsu(?)-Passives suck like you said but rocks when it procsThis is what I think about the two. Would appreciate if you give me some input:). Hey so I am level 53 and free user, my combination is fire and water, it might be silly but fire gives me very strong attack and water has refresh, and that sounds good to me.
Anyway I think I made a mistake taking Dark Eye as my extreme talent, but that at the time sounded good and I didn’t read any of this stuff. I took your advice by taking Enraged Forest as a primary secret talent, and for second I am planning Ice Crystal.
Do you think it’s a good idea? Great post btw., I wish I had discovered it earlier. I’m currently level 43 Wind and Fire userMy Attributes are Wind 14Fire 15.Thunder 0Water 2Earth 12My goal is Wind 20Fire 20Thunder 0Water 20Earth 20By the time I’m level 80I need advice on which Extreme talent I should get (Dark Eye or Deadly Performance)As far as Secret Talent’s go I’m planning on getting Enraged Forest and Demon soundPlease Help on my Dark Eye or Deadly Performance questionPLEASE AND THANK YOUExtremely helpful guideBest I have ever Seen (and / or) Read before(All other peoples guides are completely useless)THAN YOU VERY MUCHYOU MY GOOD SIR ARE A GENIUS.